Java / J2SE Programmer for SUN Certification (SCJP)
You may download a brochure of this course at the bottom of this page.
Course material:
The differences between the SCJP 5 and the SCJP 6 exams are covered. (See info below )
Bookings:
You can download the course registration form on our home
page or by clicking here
Duration and
pricing:
5 days full-time
(R6995 excl VAT)
5 weeks part-time
(2 nights per week, 3 hour sessions) (R7995 excl Vat)
Schedule:
On the calender on
this page below
Intended
Audience:
This course is intended for people who is familiar with programming and wants to learn JAVA the the right way. This course focuses on all the building blocks of JAVA with a view to pass the SUN Certification exam. We also do lots of exercises, similar to the questions you will get in the SUN exam.
After this course you should be able to understand all the topics covered in the SUN Certification exam for SCJP. You should be well-equipped to pass the SUN exam.
Prerequisites:
Further Training:
Certificate:
Upon successfully completion of this course we will issue you
with a certificate
Course Info:
Declarations and Access Control
- Write code that declares, constructs and initializes arrays of any base type using any of the permitted forms both for declaration and for initialization.
- Declare classes, nested classes, methods, instance variables, static variables and automatic (method local) variables making appropriate use of all permitted modifiers (such as public, final, static, abstract, etc.)
- State the significance of each of these modifiers both singly and in combination and state the effect of package relationships on declared items qualified by these modifiers.
- For a given class, determine if a default constructor will be created and if so state the prototype of that constructor.Identify legal return types for any method given the declarations of all related methods in this or parent classes.
Flow control, Assertions, and Exception Handling
- Write code using if and switch statements and identify legal argument types for these statements.
- Write code using all forms of loops including labeled and unlabeled, use of break and continue, and state the values taken by loop counter variables during and after loop execution.
- Write code that makes proper use of exceptions and exception handling clauses (try, catch, finally) and declares methods and overriding methods that throw exceptions.
- Recognize the effect of an exception arising at a specified point in a code fragment. Note: The exception may be a runtime exception, a checked exception, or an error (the code may include try, catch, or finally clauses in any legitimate combination).
- Write code that makes proper use of assertions, and distinguish appropriate from inappropriate uses of assertions.
- Identify correct statements about the assertion mechanism.
Garbage Collection
- State the behavior that is guaranteed by the garbage collection system.
- Write code that explicitly makes objects eligible for garbage collection.
- Recognize the point in a piece of source code at which an object becomes eligible for garbage collection.
Language Fundamentals
- Identify correctly constructed package declarations, import statements, class declarations (of all forms including inner classes) interface declarations, method declarations (including the main method that is used to start execution of a class), variable declarations, and identifiers.
- Identify classes that correctly implement an interface where that interface is either java.lang.Runnable or a fully specified interface in the question.
- State the correspondence between index values in the argument array passed to a main method and command line arguments.
- Identify all Java programming language keywords. Note: There will not be any questions regarding esoteric distinctions between keywords and manifest constants.
- State the effect of using a variable or array element of any kind when no explicit assignment has been made to it.
- State the range of all primitive formats, data types and declare literal values for String and all primitive types using all permitted formats bases and representations.
Operators and Assignments
- Determine the result of applying any operator (including assignment operators and instance of) to operands of any type class scope or accessibility or any combination of these.
- Determine the result of applying the boolean equals (Object) method to objects of any combination of the classes java.lang.String, java.lang.Boolean and java.lang.Object.
- In an expression involving the operators &, |, &&, || and variables of known values state which operands are evaluated and the value of the expression.
- Determine the effect upon objects and primitive values of passing variables into methods and performing assignments or other modifying operations in that method.
Overloading, Overriding, Runtime Type and Object Orientation
- State the benefits of encapsulation in object oriented design and write code that implements tightly encapsulated classes and the relationships "is a" and "has a".
- Write code to invoke overridden or overloaded methods and parental or overloaded constructors; and describe the effect of invoking these methods.
- Write code to construct instances of any concrete class including normal top level classes and nested classes.
Threads
- Write code to define, instantiate and start new threads using both java.lang.Thread and java.lang.Runnable.
- Recognize conditions that might prevent a thread from executing.
- Write code using synchronized wait, notify and notify All to protect against concurrent access problems and to communicate between threads.
- Define the interaction among threads and object locks when executing synchronized wait, notify or notify All.
Fundamental Classes in the java.lang Package
- Write code using the following methods of the java.lang.Math class: abs, ceil, floor, max, min, random, round, sin, cos, tan, sqrt.
- Describe the significance of the immutability of String objects.
- Describe the significance of wrapper classes, including making appropriate selections in the wrapper classes to suit specified behavior requirements, stating the result of executing a fragment of code that includes an instance of one of the wrapper classes, and writing code using the following methods of the wrapper classes (e.g., Integer, Double, etc.)
The Collections Framework
- Make appropriate selection of collection classes/interfaces to suit specified behaviour requirements.
- Distinguish between correct and incorrect implementations of hash code methods.
SCJP 6.0 (CX-310-065) Vs SCJP 5.0(CX-310-055)
Sun Microsystems has modified just 3 sub-objectives in the existing SCJP 5.0 exam objectives, to formulate the exam objectives for SCJP 6.0.
Following is the comparison of only the Modified Exam Objectives:
SCJP 6.0
Section 3: API Contents
- 3.2 Given a scenario involving navigating file systems, reading from files, writing to files, or interacting with the user, develop the correct solution using the following classes (sometimes in combination), from java.io: BufferedReader, BufferedWriter, File, FileReader, FileWriter, PrintWriter, and Console.
Section 6: Collections / Generics
- 6.3 Write code that uses the generic versions of the Collections API, in particular, the Set, List, and Map interfaces and implementation classes. Recognize the limitations of the non-generic Collections API and how to refactor code to use the generic versions. Write code that uses the NavigableSet and NavigableMap interfaces.
Section 7: Fundamentals
- 7.4 Given a code example, recognize the point at which an object becomes eligible for garbage collection, determine what is and is not guaranteed by the garbage collection system, and recognize the behaviors of the Object.finalize() method.
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SCJP 5.0
Section 3: API Contents
- 3.2 Given a scenario involving navigating file systems, reading from files, or writing to files, develop the correct solution using the following classes (sometimes in combination), from java.io: BufferedReader,BufferedWriter, File, FileReader, FileWriter and PrintWriter.
Section 6: Collections / Generics
- 6.3 Write code that uses the generic versions of the Collections API, in particular, the Set, List, and Map interfaces and implementation classes. Recognize the limitations of the non-generic Collections API and how to refactor code to use the generic versions.
Section 7: Fundamentals
- 7.4 Given a code example, recognize the point at which an object becomes eligible for garbage collection, and determine what is and is not guaranteed by the garbage collection system. Recognize the behaviors of System.gc and finalization.
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